Assuring a consistent, top-quality user experience is front of mind for Panama’s Cable Onda, whether that is on next-generation set-top boxes, computers, mobile devices or TVs. A new unified headend is driving this TV everywhere consistency, feeding all Cable Onda video-on-demand (VOD) and live streaming services. Elemental software-defined video solutions are at the core of the new headend, helping Cable Onda realize its objective to enrich its service portfolio and delight users.
With more than 35 years in service, Cable Onda is among the largest service providers in Panama, offering television, internet and telephony services. With a heritage of technology and industry innovation, Cable Onda is using the Elemental-powered unified headend to support its new over-the-top (OTT) and mobile content VOD and live streaming delivery services. Cable Onda will deliver next-generation experiences for subscribers across multiple networks and connected screens.
“Elemental could demonstrate that it had already delivered a consistent, high quality experience across platforms,” said Michael Maduro, Vice President of Strategic Projects for Cable Onda. “They understood what we needed, the architecture we had planned, and how to integrate with our other technology platforms.”
“Our new headend will deliver a consistent experience to the new set-top boxes on our existing HFC network and for OTT and mobile services,” Maduro added. “That makes us more attractive to audiences, which will allow us to maintain and grow our market share. Equally important, the new headend will be easier to manage and more cost-effective to operate – a win-win.”
Cable Onda is integrating the system in-house with the support of Elemental engineers. It has chosen to use dedicated Elemental Live appliances with Statistical Multiplexing capabilities, which are HEVC compliant, so the company can add 4K Ultra HD services when ready. Additionally, Cable Onda is using Elemental Server and Elemental Conductor.
In the first phase launch Cable Onda will add new services such as seamless access to VOD services and online services like time-shifting and networked PVR.
Virtual reality is bringing music fans from around the globe to today’s most exciting concerts. September offered a live VR video concert by the Red Hot Chili Peppers in Berlin. Last month, legendary electronic musician and composer Jean-Michel Jarre delivered a rare performance, which was made available to worldwide fans via live VR video from Paris.
The climax of Jarre’s two-month long European tour, Electronica, occurred at the AccorHotels Arena in Paris. It included live performances of his most famous work, the Oxygène Trilogy, and his latest composition, Oxygène 3. Fans unable to attend any of more than three dozen concerts did not have to miss out.
The Paris concert was streamed live using a Nokia OZO camera, allowing music lovers beyond the arena and across the continent the opportunity to experience the performance in stunning 360-degree full spherical imagery. Key to making this happen was an Elemental Live 4K video encoder that received output from the Nokia OZO camera’s eight lenses as four SDI feeds, and encoded them into a single 4Kp30 stream for delivery for real-time playback on the Jean-Michel Jarre YouTube channel. Fans were able to watch live concert footage with a VR headset, or on a smartphone or computer, and the image supported viewers with a full 360-degree panorama.
OZO Live delivers scalable flexibility, fitting into any broadcast workflow with full support up to premium 3D 360 audio and video output. OZO Live has been used along with Elemental Live for professional real-time VR streaming at some of the world’s largest events; from a mass with Pope Francis to the Austin City Limits music festival, the Red Hot Chili Peppers concert in Berlin, a Pink performance at the red carpet premiere of “Alice Through The Looking Glass” and now the Jean-Michel concert in Paris.
The video game industry recognizes outstanding artistic, technical and gameplay achievements in the much-anticipated annual ceremony for The Game Awards 2016. The event, hosted in Los Angeles, was shown live on every gaming screen and in virtual reality, and for the first time in 4K. Promotional materials contend that this is a new breed of awards show, built exclusively for global digital and streaming platforms. Since the show aired live on YouTube, it has garnered more than 1.5 million views. Live viewership increased 65 percent in 2016 over the prior year.
For the live and video-on-demand broadcasts, fans streamed regular and 360-degree video in ultra-high definition at up to 60 frames per second. Viewers watched the prestigious Game of the Year honor awarded to Blizzard Entertainment for Overwatch, among others, on YouTube apps for smart TVs, desktop PCs and dedicated 4K streaming devices.
The event was filmed and produced by Gameslice under the leadership of executive producers Geoff Keighley and Hyunjoo Kim, with Michael Fellner, Technical Advisor. All Mobile Video (AMV), a full-service production company, was responsible for the video processing and delivery of the live streaming broadcast. The newest addition to the AMV fleet, a 53-foot double-expando mobile production unit named Zurich, is the company’s largest and most powerful high-dynamic range and 4K production truck. The truck was on site for the production and broadcast of The Game Awards. AMV Digital Media operations have standardized on Elemental video processing for its 4K glass-to-glass workflow, which includes Elemental Live video encoders.